Grandma Hall and a six-volume set of books called, The Children's Hour, were an important influence on Graham Ducker turning into a writer. His creativity shimmers, sparks and sparkles from story to story so don't be surprised when he gives an inanimate objects or even a nebulous concepts a voice. Don't be shocked when he develops plots through ethereal conversations. All of this gives his work a sometimes humorous, sometimes thought provoking twist. He often leaves the reader contemplating a possible continuation to a storyline that a lesser writer would have tied up with a pretty bow. This book will leave you thinking.
Time and Space do not mean the same thing to Graham Ducker as it does to the rest of the human race. Plan to be surprised, even flabbergasted by what he presents in these absorbing stories.